Small on purpose,
since 2019
A seven-person studio that takes a title from a one-page pitch to a signed Android App Bundle on the Play Store — engineering, art, store listing, live operations. We keep the team small on purpose: the people who design a build are the people who ship it.
- Founded
- 2019
- People
- 7
- Base
- Rotterdam, remote-first
- Projects per year
- 3

“Nobody here has a job title that ends in coordinator.”
Five positions
Not values on a wall. These are the five arguments we have already had and settled, and they decide most of what happens day to day.
- A
The builder ships it
Whoever designs a system writes it and watches it in production. No throwing a spec over a wall, no separate maintenance team inheriting code nobody wants to explain.
- B
Mid-range devices are the target
Every build is profiled on a 2019 handset with four gigabytes of RAM before it is profiled on anything newer. That is what most of the installed base is actually holding.
- C
Grey-box first, always
Art never rescues a loop that is not fun without it. We find that out in week two on purpose, when it costs three weeks instead of nine months.
- D
Dates move early or not at all
When a date is going to slip you hear it the week we know, not the week before launch. It is the single thing clients tell us they value most.
- E
Seven people, three projects
We turn work down. A studio that takes eight projects a year with seven people is selling you a queue position, not a team.
Everyone who touches the build
- MS01
Mirela Sandu
Studio lead, gameplay engineering
Founded the studio in 2019 after eight years on mobile racing titles. Writes the physics.
- JB02
Joris Beeckman
Art direction
Draws the thing before anyone builds it. Responsible for every silhouette in the catalogue.
- TA03
Tunde Aluko
Android platform
Kotlin, Compose, and a deep and unwelcome familiarity with Play Console policy documents.
- PV04
Pieter Vandegrift
Tools and build systems
Keeps the release train on the rails. Every AAB in the catalogue came out of his pipeline.
- SA05
Selin Aksoy
Game design, live ops
Tunes economies and events. Argues, usually correctly, about difficulty curves.
- RL06
Rasmus Lindqvist
Audio and technical sound
Composes and implements. Believes a menu with no sound is an unfinished menu.
- AV07
Anneke de Vries
Production, client relations
Scopes the work, protects the sprint, and tells you early when a date is going to move.
- 08
Not hiring, but always reading
We open roughly one position a year. If you build for Android and have something shipped, send it — we keep a list.
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